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  • Working paper - Fun and change: video game edutainment promotes pro-environmental behaviour, INET Oxford Working Paper Series, No. 2026-13.
    Fang, X., Innocenti, S., & Vogt, S. (2026)
    Scalable behavioural interventions often struggle to engage the cognitive and psychological mechanisms that underlie durable changes in preferences and habits. This study provides a proof of concept for an underexplored intervention format: edutainment through video games. Partnering with a large video game company, we develop a game that embeds educational content on sustainable food consumption into an entertaining storyline.

     

    See abstract and download document here :
    No. 2026-13 - Fun and change: video game edutainment… | INET Oxford

     

  • Invited speakers, Cultural Evolution Society (CES) Conference 2026 (May 11-13 2026), Rabat, Marocco.

    Bonner, K., The Effects of the Social Learning Strategy Space in Gene-Culture Coevolutionary Modeling

    von Flüe, L., (Anti-)conformity in three dimensions: social learning in the big space between simple heuristics and general-purpose reasoning

    Efferson, C., Irreducible cultural variation in Switzerland


    Conference program and abstracts:

    Cultural Evolution Society 2026 Conference | Université Mohammed VI Polytechnique - FGSES

  • Invited speaker, EHBEA 2026 | Annual Conference of the European Human Behaviour and Evolution Association, (April 14-17 2026), Leiden University, The Netherlands.

    Bonner, K.

  • Invited speaker at Tenth International Meeting on Experimental and Behavioural Social Sciences | IMEBESS (July 9-11 2026), Prague.

    Efferson, C.

    https://imebess.org/